Shares Image credit: Nintendo It seems strange that a console so geared towards multiplayer experiences as the Nintendo Switch fails so spectacularly to deliver a cohesive experience when it comes to online multiplayer. We're almost a year to the day since Nintendo Online launched and I still find it baffling that the Japanese gaming giant makes it so complicated, and sometimes downright impossible, to play with your friends. Or even talk to them. No, I can't believe it actually exists either. Aside from that, you get a selection of NES games to download and play, and
Mario Tennis includes variations of tennis matches consisting of characters, courts, and scenarios based on the Mario franchise.
The selection of courts varies, ranging from the standard three types of tennis court, to those themed upon Mario games, which adopt the aesthetic styles of the games on which they are based and feature thematic elements that influence how the match will be played on that surface some of which manifest themselves as obstacles that hinder character movements or otherwise interfere with gameplay.
In addition to standard tennis, Mario Tennis can feature variants of the sport that adopt different rules and methods of victory. The control system differs significantly from other tennis video games.
Shots are performed by pressing one or both of the controller's two main buttons, which make the ball spin in different ways. Pressing a button twice strikes the tennis shot with more power and spin. Additionally, pressing the two buttons in a different order can result in a different type of shot altogether, such as a lob or drop shot.
Both buttons can be pressed at the same time to hit a very powerful smash shot. The longer a button is pressed before contact is made with the ball, the stronger the shot will be.
The control system allows players of all levels to become familiar with the mechanics of the game within a very short time, while also encouraging advanced players to take advantage of the variety of shots on offer to come up with different strategies for winning points.
In addition to generic tennis moves, later on the series began to feature special "Power Shots," unique moves that incorporate the specific qualities of the characters that use them; Power Tour specifically categorizes them as either "offensive" shots those that power up the ball and put various side effects on players with whom they make contact or "defensive" shots those that negate the secondary effects of offensive shots and reach balls that would normally be out of reach.
Many game modes have appeared throughout the Mario Tennis series. The central mode of play is "Tournament Mode," which comprises a set of events with accumulating difficulty, where players play tennis matches in either doubles or singles, needing to win two games to win a set, and unlock playable characters if they finish successfully.
Another major mode of play is "Exhibition Mode," where up to four players can play matches of their own, with players being able to choose opponents for computer control, and the conditions of the match such as the difficulty of opponents, the court used, and the number of games and sets required to win.
Later games introduced modes like "Ring Shot," where players can earn points by hitting the ball through rings of varying sizes; "Item Battle," where characters use items based on the Mario universe to interfere with each other's game and gain an advantage; and special minigames where the player can meet a tennis-related objective, incorporating themes from past Nintendo games.
Characters are categorized into six groups that reflect their playing style: all-around, technical, power, speed, defensive, and tricky. Many of the player-characters in Mario Tennis recur as playable throughout the various series of Mario spin-offs; sometimes, games feature characters for whom a tennis game marks their first playable appearances altogether, such as Shy Guy and Wiggler.
For Waluigi, the original Mario Tennis was his first appearance, and for Daisy and Birdo, that game marked their re-introductions and in Daisy's case permanent establishment into the recurring cast roster of the Mario franchise.
The first two handheld Mario Tennis titles feature role-playing game elements, where the player controls a young boy or girl character who has enrolled at the Royal Tennis Academy and must set out to become the top-ranked player there, enter a tournament called "The Island Open" to challenge other tennis champions from elsewhere in the world, and afterward travel to the Mushroom Kingdom to challenge its stars, ending with a match against the game world's greatest tennis player of all, Mario.
The first- and second-generation Mario Tennis games have connectivity functions where a player is able to import characters and data from the home console game to its handheld counterpart, and vice versa.
The third generation of Mario Tennis removes the RPG elements and the ready-made human characters altogether, with Mario Tennis Open instead allowing players to use their own Mii characters as saved in the Nintendo 3DS Mii Maker, who have variable skills and can equip special gear to improve their skills, and costumes upon completing certain objectives.
On a related note, data saved in Mario Tennis Open is not transferable to Ultra Smash, as these two games are not direct counterparts to each other.